Architectophonie @ Quartier des spectacles



ARCHITECTOPHONIE is an urban obstacle course in which participants experience reactive architecture. Through the magic of video projection, architecture abandons its rigidity in favour of becoming momentarily made out of a flexible sensory material. Projections are affected by the intimate sounds that can be heard in the environment. Sounds are picked-up by smart technology such as phones and tablets and have a direct impact on the soundtrack as well as the architectural projections. The resulting experience is both intimate due to the soundscape and grandiose due to the large scale of the images projected on buildings.




Viewers find themselves in a world of realism and optical illusion, but also in a living architectural landscape that responds directly to the rhythms of the sounds made by the streets. The structural forms of the building ‘move with breath’ as though alive, even crumbling at the surface. In this surreal world, time is not linear – the past and the future meet, based solely on their existence in the same place.



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Communicating Vessels @ ONF-QDS



Like magic, animated characters inhabit the shadows that are made by passers-by’s. Once a shadow appears on the wall of the President Kennedy Pavilion, a small animated character appears, out of thin air. Viewers are fascinated by their interaction with the characters, so direct and intimate. The animations are inspired by the Danish game Limbo and by animated shadow prince and princess films. The characters are fun and expressive, reacting in almost human-like ways. The shadows created by the viewers – become the entire universe for the small characters to live in and explore.




Halfway between a game and an interactive animated film, this experience is intended to be a poetic reflection on loneliness and its relationship to human interactions and society at large.

Aurora Montrealis @ Quartier des spectacles



The project was a finalist for the 2001 Quartier des spectacles “Create Winter” contest.


The aurora borealis, a rare site in Montreal, is a luminous phenomenon characterized by colourful dancing forms in the night sky. The ‘Aurora Montrealis’ project offered passerby’s the possibility to experience the magic of this celestial phenomenon near the Saint- Laurent metro station located in the heart of the city’s center. The hanging installation’s goal was to illuminate the winter sky on gray days, beautifully contrasts the blue sky on the coldest days, and shine bright all through the night.





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The Link




We propose for the corridor a unified panoramic image with 4 video projectors. The projector will be synchronized and juxtaposed to give a long visual fresco composed of a mixture of synthetic 3D imagery, photographs, videos (captured by the alcove 1) and texts (captured by the alcove 2). In a waltz images floating in a 3D space, the photos will merge together to create a map of the Americas.


We may observe the surnames with their places of origin. We may also find short texts, words, symbols composing a poetic scenography about French America. These data flow, merge, will show geographical forms across the screen scenic corridor.


Cameras (3) (motion capture) will detect the presence of visitors and trigger videos that follow the visitors in their travels along the fresco. Thanks to the tiny cameras and digital imaging software together, it will be able to position some images seen by visitors along the fresco. The visitor will have playful contact with multimedia content.




For alcoves, we propose a unified interactive experience in the form of a digital jukebox. The interfaces are all similar but have different functions. In the alcove 1, visitors record video clips. In the alcove 2, they listens and record audio files and in the alcove 3, they wrote their name and place it on a map.




Two dimensions to the experience :



MOBILE SCREEN tridimensional



A structure consisting of a carousel of screens and a huge rotating wheel invites viewers to interact. By rotating the wheel different images come into view as though the viewers’ physical movement is moving the images onto the screens. A second level of interactivity also exists where the viewer’s image is captured and superimposed onto the screens.




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