Videotron’s Virtual Studio – VR Installation @ Quebec’s Winter Carnaval

l'atelier virtuel 7


Videotron’s Virtual Studio offers the Quebec’s Winter Carnaval participants a unique creative mixed reality experience that combines visual arts and cutting edge technology. With Google’s VR tool, Tilt Brush, this virtual reality experience lets you create your own live 3D artwork. With a green screen setup in the activation’s igloo, the participants are inserted in their work of art. All creations are filmed, sent to the visitors and put online on a microsite (




Arctic Panic – Multiplayer Arcade Game @ Carnaval de Québec



Arctic Panic is a life-size arcade game that PLAYMIND created for Hydro-Québec at the 2017 edition of Quebec City’s Carnaval. In this unique multiplayer experience, three players step in to control lumberjacks with oversized NES controlers and another takes hold of a Dance Dance Revolution mat to gain control of a giant ice cube. With their giant arcade controllers, the players battle each other to gather ressources. The cube can stomp the lumberjacks and they can defend themselves with their axes.




Sapporo Hunt – Multiplayer Kinect game @ Igloofest



Sapporo Hunt is a multiplayer kinect game developed for Sapporo at the 2016 Igloofest edition. It aims to position the brand inside a life-size arcade game that combines physicality and virtuality. In teams of 4 players, the participants stand in front a giant screen where they shoot ‘’snowballs’’ to take down moving targets. The impact of the balls that they throw is tracked by the Kinect v2 when they land on the screen.




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Carbon Clock – MDD/David Usher



The Carbon Clock is a public installation that uses state-of-the-art climate data to show the ever present urgency of climate change, beginning with a Countdown to 2 Degrees clock and companion website ( where people can visualize in real time the link between global greenhouse gas emissions, increasing temperatures, and the time remaining to 2 degrees of global warming.



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