Ultimate Goalkeeper – VR Installation @ Saputo Stadium

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Ultimate Goalkeeper offers Montreal’s Impact fans a unique VR experience where they get to play the role of the goalkeeper. Their goal is to stop as many balls as possible in a fixed amount of time with a rising difficulty depending on the number of balls stopped in a row. Scores are kept and linked to the player’s email address. Fans will have the opportunity to play Ultimate Goalkeeper and try to beat the high score during every Montreal’s Impact home game of the season.

 

 

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Videotron’s Virtual Studio – VR Installation @ Quebec’s Winter Carnaval

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Videotron’s Virtual Studio offers the Quebec’s Winter Carnaval participants a unique creative mixed reality experience that combines visual arts and cutting edge technology. With Google’s VR tool, Tilt Brush, this virtual reality experience lets you create your own live 3D artwork. With a green screen setup in the activation’s igloo, the participants are inserted in their work of art. All creations are filmed, sent to the visitors and put online on a microsite (www.ateliervirtuelvideotron.com).

 

 

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Arctic Panic – Multiplayer Arcade Game @ Carnaval de Québec

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Arctic Panic is a life-size arcade game that PLAYMIND created for Hydro-Québec at the 2017 edition of Quebec City’s Carnaval. In this unique multiplayer experience, three players step in to control lumberjacks with oversized NES controlers and another takes hold of a Dance Dance Revolution mat to gain control of a giant ice cube. With their giant arcade controllers, the players battle each other to gather ressources. The cube can stomp the lumberjacks and they can defend themselves with their axes.

 


 

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Sapporo Hunt – Multiplayer Kinect game @ Igloofest

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Sapporo Hunt is a multiplayer kinect game developed for Sapporo at the 2016 Igloofest edition. It aims to position the brand inside a life-size arcade game that combines physicality and virtuality. In teams of 4 players, the participants stand in front a giant screen where they shoot ‘’snowballs’’ to take down moving targets. The impact of the balls that they throw is tracked by the Kinect v2 when they land on the screen.

 

 

 

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