Sapporo Hunt is a multiplayer kinect game developed for Sapporo at the 2016 Igloofest edition. It aims to position the brand inside a life-size arcade game that combines physicality and virtuality. In teams of 4 players, the participants stand in front a giant screen where they shoot ‘’snowballs’’ to take down moving targets. The impact of the balls that they throw is tracked by the Kinect v2 when they land on the screen.
Playmind worked in-house on all aspects of the creation of the game concept, its art and the innovative ball tracking technology.
CLIENT: Sapporo Canada
PRODUCTION COORDINATION: Igloofest
PRODUCER: Emmanuel Sévigny @ PLAYMIND
LEAD PROGRAMMER: Jalil Laalami @ PLAYMIND
KINECT TRACKING TECHNOLOGY: Clément Jacob @ PLAYMIND
GAMEPLAY AND BACK-END: Geneviève Lalonde @ PLAYMIND
GAME DESIGN: Laszlo Ricciardi | Jalil Laalami @ PLAYMIND
COORDINATION: Laszlo Ricciardi @ PLAYMIND
2D ARTIST: Ysella Lobb @ PLAYMIND
3D ARTIST & VFX: Nadia Miltcheva @ PLAYMIND
ANIMATIONS & VFX: Dylan Ross-Aubre @ PLAYMIND
TECHNICAL SUPPORT ON SITE: Marie-Claude Lapierre @ PLAYMIND