Based in Montreal, Quebec, Canada
September 6th, 2018
Led by a mysterious Shadow, face fears and nightmares inhabiting its materialized subconscious universe. Diving into a unique and eerie world, relive the Shadow’s childhood memories, collecting them to restore what was once its safe haven. Journey always deeper through the subconscious, unravel a rich but wordless story and encounter gruesome beings, whom it is necessary to escape. Ultimately, however, you have to face them. The Inner Friend features a rich visual environment, supported by an immersive soundscape and a cinematic soundtrack enhancing immersion and emotional moments. Movement, imagery, and music are the main ways for the player to interact with the Shadow, their guide throughout the descent. Dark, scary and mysterious, the world of The Inner Friend is a surrealist representation of memories and fears.
Emmanuel Sévigny founded PLAYMIND in 2002. Since then, the studio has been creating state of the art AR, VR and interactive installations as well as digital environments and event-based games. Emmanuel had always dreamed of making his own video game, and when he finally decided to put his ideas to the test, The Inner Friend was born. PLAYMIND has now been working on the project for 2 years.
- IMMERSIVE STORYTELLING : Immerse yourself in a visually-driven narrative with a minimalist interface
- AN EERIE ADVENTURE : Journey through a surreal world inspired by childhood nightmares and psychology
- DIVERSE GAMEPLAY MECHANICS : Overcome obstacles, solve puzzles and defeat nightmarish foes
- RECONNECT WITH YOUR INNER CHILD : Earn the Shadow’s trust to unlock new challenges and pieces of the story
- COLLECT ALL ARTIFACTS : Rebuild the Shadow’s safe haven to save him from his darkest fears
The Inner Friend - Console Release Trailer YouTube
The Inner Friend - PAX East Trailer YouTube
The Inner Friend - Teaser Trailer Vimeo
Logo & Icon
Awards & Recognition
- "Official Selection - Indie Arena Booth 2017, Gamescom" Cologne, August, 2017
- "Winner of "Best In Show Game Award" at Montreal's Independent Games Festival" Montreal, November 19th, 2017
- "Second place for the "Narrative Design Award" at Montreal's Independent Games Festival" Montreal, November 19th, 2017
- "Official Selection - Indie Arena Booth 2018, Gamescom" Cologne, August, 2018
- "Official Selection - Art in Video Game Visuals - Master of Art Film Festival 2018" Bulgaria, April, 2018
- "Official Selection - The MIX at E3 2018" Los Angeles, June, 2018
- "Official Selection - PAX Rising - PAX West 2018" Seattle, September, 2018
- "Winner of "Best Experimental Game" at the Tokyo Game Show" Tokyo, September 24th, 2018
- "Winner of "Best In Play" at GDC 2019" San Francisco, February 25th, 2019
- "The game has a lot of personality and is unlike anything I’ve experienced before."
- Jessica Meno, MonsterVine
- "This is a game that soars when its horror elements are wedded to it’s quiet, contemplative moments."
- Logan Wilkinson, Irrational Passions
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PLAYMIND allows for the contents of The Inner Friend to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from The Inner Friend is legally & explicitly allowed by PLAYMIND. This permission can be found in writing at http://playmind.com/presskit/sheet.php?p=The_Inner_Friend.
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PLAYMIND is a gaming and digital media studio that has an accurate perception of the ever-changing digital culture. For more than 15 years, PLAYMIND has been specializing in the design and development of digital media. The studio combines strategic analysis and prototypes using cutting edge technologies to create strong immersive experiences. PLAYMIND focuses on mobile, VR, AR, console and event-based video games, on digital interactions and immersive environments for advertising, museums, events, world fairs and performances. PLAYMIND released its first IP console game called The Inner Friend in September 2018.
More information on PLAYMIND, our logo & relevant media are available here.
The Inner Friend Credits
Founder, CEO, Creative Director
Game Designer, Main Writer
Production Coordinator, Game Designer
Tester, Level Designer